![]() ![]() I enjoy it's production, and learning a lot in the process. I started working on a personal level importer, but after noticing how convenient and standalone the importer has become, I took it upon myself to make this a public repo as a package! When searching for a solution to mass-produce levels, I discovered LDtk, as its really fun to use and is relatively young. I've tried a bunch of old video tutorials and search everywhere and can't seem to find anything. This importer started as an attempt to produce levels in an easy and streamlined fashion. Working way to import bake to unity : MagicaVoxel 1 Posted by 1 year ago Working way to import bake to unity I've been trying everything I can to get an exported bake into unity (or something shaded similar). The changelog documents any breaking changes, but feel free to post issues regarding any problems. There may still be some new features, but development is calming down. ![]() This project has stabilized development! □ If you make a game using this, then I'd be happy to check it out! Showcase your work on the Discord server or give me a shout-out on Twitter. If you have any questions/problems then post an issue I'd gladly take any feedback.Īlternatively, contact me at the Discord server, or Twitter you like this importer, consider signing a survey for feedback. Supports Unity's Configurable Enter Play Mode.The asset uses highly performant algorithm which incorporates Jobs and Burst making importing your assets blazing fast. Custom scripted postprocessor to customize the import result ( API) Voxel Toolkit MagicaVoxel Importer - asset store Unity Watch on The asset can also optionally generate light-mapping UV2 texture coordinates and MeshColliders.Can also add individual levels for modularity (ex.Works with/without separate level files. ![]()
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